
None of the mechanics are quite on point, but they still make for a jolly, colourful game. I still like Tropico games, because even if they don't really know what dictators are, at the very least they offer an interestingly themed city builder in an attractive and uncommonly seen setting. Dictators don't begin with an empty plot of land and a reasonable budget, they begin by over-throwing the previous incompetent who ran an established nation into the ground, only to then suddenly realise it is hard to manage a rebellious, oppressed and unsupported people on a shoe-string budget. Meanwhile, real life dictators are bad because in their circumstances there is a definite advantage to being that way. All the evil decisions make life harder for you for very little benefit.
TROPICO 5 CITY PLANNING HOW TO
The upshot of this is that once you know how to play a Tropico game, you resort to the same strategy, building the same buildings in a specific order, enacting the same few edicts to maximise happiness and profits, and doing all the nice things to prevent sedition or foreign intervention. Part of the problem is that Tropico always starts with an empty island to do what you like with. In Theme Hospital, cynicism is obligated through the game design your decision to help patients with life threatening medical conditions is based exclusively on a cost/benefit analysis of whether it is worth taking on the responsibility, and not in the slightest on whether their lives matter. Calling martial law doesn't cause any visible change in how civilians go about their day to day lives. Said fun is disputable, seeing as how you can't physically see the book burnings. It is supposed to be a merit of the game that you can be as good or bad as you like, but in practical terms there is no reason to be bad except for the "fun" of it. Oh, you could play the game as a despicable tyrant who burns books, cheats at elections, steals from his subjects and slush the nation's profits into a Swiss account, but all the mechanics encourage you towards being as benevolent and democratically accountable as possible.

Unfortunately the Tropico games have never got it's own conceit quite right. Outside of a disaster button, most city planning games chicken out in giving the player the tools to be an utter bastard, but Tropico is part of a now rare tradition of comedic cruelty management games (one that included the likes of Theme hospital or Dungeon Keeper). Each release of the game is similar enough to the point that they only offers superficial differences to the last, and 4 has the best flavour combination of mechanical and design decisions to best simulate being a tropical dictator of your very own banana republic. I've played every iteration of Tropico, and my advice is to buy exactly one of them: Tropico 4.
